Little Fred - 3D Animation & Visual Design
Little Fred is a first person PC adventure puzzle game, presented through a blender animation as a game demo. The objective of this BA project was to design a game with a complete absence of dialogue and to create a visually simplistic character, using colour theory and simple shape language to entice an empathetic response from the player.
Skills Gained:
- Blender animation.
- Use of simple shape language to display character personalities.
- Use of colour theory for character & environment design.
- Video game level design.
Storyboard
Setting the game in a world of geometric shapes, the main character, Fred, is a little red ball that falls into a deep cave system. The player-character (a cave dwelling blue cube) must guide Fred out the cave through a series of puzzles. The opening scene storyboard demonstrates Fred’s predicament, while the Level 1 storyboard demonstrates a portion of the gameplay.
Concept Art - Colour Theory & Shape Language
The level progression is visualised through specific colour and shape themes, always contrasting with Fred’s Design to keep him at the center of the player’s attention.
Character Design
These characters were designed to be as simplistic as possible while still being sympathetic to the player. After a series of interviews and designs, Fred’s red ball design was deemed the most endearing.